Wednesday 29 April 2020

Games, Game, Games - Part Two








Radiant Silvergun - This game is a bit of a mystery to me, not that I don't know what the game is, but for the fact it has only been available in limited numbers and the prices have been exorbitant. Developed by famed developer Treasure, it was released initially in the arcade for the ST-V in 1998 and then soon after for the Saturn. I don't have the original but I do have a reproduction that is a near-exact copy. Looking forward to giving this a blast.

Three Dirty Dwarves - This is a beat 'em up developed by Appaloosa Interactive and released in 1996. I remember at the time that it got a decent review in GameFan (Volume 4, Issue 11), it takes advantage of the Saturn's advanced 2D capabilities.

Golden Axe: The Dual - Based on the characters from the Golden Axe series, it was originally released in 1995 for the ST-V and ported to the Saturn a few months later. I remember playing this quite a bit in the arcades, the graphics are quite impressive and it plays quite well.

Guardian Heroes - Here's another Treasure game that I've been looking forward to playing on the Saturn. Released in 1996, it's a 2D side-scrolling beat 'em up with RPG elements thrown in. It got rave reviews in the magazines at the time and was later released on the Xbox 360.













Gradius V - From the games I've listed so far, you might get a notion I love shooters, whether they're horizontal, vertical, 3D, whatever. What makes Gradius V so special is that Konami gave Treasure the coding responsibilities. Released in 2004 and the only Gradius not released in the arcade, this is a graphically stunning but rock hard horizontal shooter. My best effort is level six out of eight. Time to finish this!

Odin Sphere - Here's another Vanillaware title to finish. Released in 2007, it was conceived as a spiritual sequel to Princess Crown on the Saturn. It's a 2D side-scrolling action game with role-playing elements. It has lush graphics and intuitive controls.










Another World - I'll never forget the first time I played this on the Amiga, it blew my mind, it felt fresh and was a blast to play. Now it's time to play this enhanced version to see how it compares.










Super Mario Sunshine - Another Mario game that I haven't played! Purchased this when it was released in 2002 (18 years ago!), I had very good intentions to rip it open and pop it in the Gamecube. Watching various gameplay videos on YouTube, it still looks stunning.

Luigi's Mansion - When the Gamecube was released in Australia in 2002, this was one of the launch titles along with Wave Race: Blue Storm and Star Wars: Rogue Squadron II. I hurriedly unpacked the Gamecube, played this for 30 mins then packed it up again intending to set it up properly later on. Fast forward to 2020, this will be the second time playing this and I intend to go all the way.









Yoshi's Story - Seriously, who doesn't love Yoshi?! Released in 1998 in PAL territories, this is the follow up to Yoshi's Island on the SNES. Using pre-rendered 3D graphics and lush colours, it's a great demonstration of the N64's 2D capabilities.









Ikaruga - This is the third Treasure game on this list that I'm looking forward to playing and finishing. Developed on the NAOMI system and then later ported to the Dreamcast in 2002, it's a spiritual sequel to Radiant Silvergun borrowing elements from that game.

Sturmwind - Developed by Duranik and released in 2013, it's a horizontal shooter that uses a mix of pre-rendered sprites and backgrounds. I purchased this when they did a second print run and it was named as the 2013 game of the year by Classic Game Room.










Galagon - Who said the 2600 can't do a near-perfect version of Galaga?! Developed by homebrew specialists Champ Games, the attention to detail, accuracy, and spot-on graphics & sound are fantastic. Even the artwork on the packaging and manual are super detailed and will take pride of place in any collection.

Pitfall II: Lost Caverns - I remember first seeing and playing this in 1984 at K-Mart and I wanted it so badly. Unfortunately it was quite expensive (close to AUD 100) due to it having a DSP for improved graphics and sound. No way were my parents going to spend that much on a single game. Anyway, now that I've got a Harmony flashcart, I'm going to give it a red hot go.










Banshee - This is a vertical shooter released in 1994 by Core Design, it was also released for the 1200 and is highly ranked in many Amiga game lists.

Flink - Developed by Psygnosis and released in 1994, it was released for the Mega CD and CD32 and is one of the few games not released on other Amiga systems. It's a 2D side-scrolling platformer with detailed graphics and high-quality music.

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